The Eotvos-effect with Elearning

The most interesting genre of e-learning materials are the interactive simulations, which provide a good opportunity to raise the students' motivation. I have made interactive simulations embedded in teaching materials which allow students to create their own products. In this case the e-learning materials don't mean a passive "let's look at it and try it out" tool, but a real challenge. As the simulations are versatile or have more than one version, they are suitable to differentiate the students according to their ability, experience and motivation. The outcome is a product made by the students.

One of my projects is the Eotvos-effect. To understand it better I present not only the elearning material but some more information about the historical and physical background of the phenomenon.

Historical background Physics behind the effect The balance Experiment in elearning